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Common Frog

Hello again, here is a frog I've been working on. I sculpted it using Curvy 3D and ZBrush, then I painted it using 3D Coat and Krita. I based it on a 2D study of a Common frog I did a while ago (https://www.artstation.com/artwork/ykrke5).
I learned quite a few new things doing this model but I'm still trying to figure out a few technical things here and there to do with UV mapping and the like. I tried some new things (to me anyway) with baking the light render and creating a subtle fake subsurface scattering effect with the thickness and the translucency.