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3D to Basrelief Tests

Long story short I was trying out the ZBrush Basrelief features and I was not really satisfied with how they turned out because they made things look too angular, so I tried a different method through trial and error using Blender instead to turn my 3D scenes and objects into bas relief versions which I then tested using ZBrush Alphas on a subdivided plane and the make 3D function.