Art Squirrel Blog Mascot
Render in Blender Cycles

Render in Blender Cycles

Render in Blender Cycles

Render in Blender Cycles

Render in Blender Cycles

Render in Blender Cycles

UV map

UV map

Baking normals and ambient occlusion textures

Baking normals and ambient occlusion textures

Art Squirrel Blog Mascot

This is a 3D sculpting project I've been working on to create a better mascot character for my blog and learn more digital sculpting. I used 3D Coat for the sculpting and the painting. The renders on this page were made using Blender 2.83 and Cycles.

I Learned a lot from doing this personal project and made some blog articles about the process as well on the Art Squirrel blog I write things for. https://medium.com/the-art-squirrel

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